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CZ Scorpion Evo-3

I created this game-ready weapon during the 2020 Summer Term at CGMA for Ethan Hiley's "Weapons and Props for Games" course, with Sean Ian Runnels as my instructor. The total tricount of the model is 25k tries, with a 2k texture for the body, a 1k texture for the holo sight + iron sights, and a 1k texture for the drum magazine.

Modeling was done in Maya with the highpoly in ZBrush, baking was done in Marmoset Toolbag 3, texturing was done in Substance Painter, and the final render was done in Marmoset Toolbag 3.

1st Person View

1st Person View

Wireframe

Wireframe

High-Poly Model

High-Poly Model